Monday, 16 May 2011

My Animation

P- To create an animation using the programs flash, linerider, pivot.
R- I researched by watching many video's on the web and identifying how lines were draw and how people    created wonderful animations with linerider.
I- The program i decided to go for was linerider due to its quick but amazing outcomes as an animation program
M- Please refer to animation  
E- My animation include many of the techniques that take professionals a long time to master. This project works well to show how an animation should be over a period of 2 weeks. Personally i think this has been the best work i have ever accomplished on linerider. I think the class will love the realism i have attempted to achieve

Flash

Flash for me was the least explored of all the programs. I did not get time
to finish my flash but it is quite a leap from pivot to flash.

Pivot

Pivot is once again a little more advanced then linerider it combines the ability to move characters limbs such as elbow, hand, head, legs, and feet. When using pivot you have extra range in motion which if you are very skilled can create an almost realistic scene of stickfigures fighting and driving. With the edition of more technology you can import pre-made characters weapons and vehicles. The more technology you add to a program the more time it takes to create a perfect scene.

Linerider

After flip booking we moved onto something very similar but a little more advanced.
Linerider has been my favourite unit of work and i have chosen it for my final project.
The reason i chose to use linerider is because it is a super easy program to use and
the final outcome of a project is incredible. The idea of linerider is to create a track
for a little man on a sled to ride across without falling off.
Along the way the man will attempt backflips, loops, backwards slides and other crazy tricks.
When creating a linerider there are many sorts of hints, tricks and tools that include:

-Different types of line's (red=Fast) (green=scenery) (blue=regular)
-Eraser tool to delete lines
-Hand tool to move around the drawing area

Flipbook

The  first unit of work that we began  in the quest to become
animators was to make a flipbook which involved  designing a
storyboard (approx. 12 frames) which would then be created
into a flipbook (approx. 24 frames) so we could understand easier the
way frames work.

Tuesday, 29 March 2011

PRIME

P- Problem
R- Research
I- Ideas
M- Make
E- Evaluation

Monday, 28 March 2011

Pivot Stick Figure

This is my pivot stick figure animation that I created for a technology unit at Knox Grammar School
Click Image to view: